Really Fast Guy!
True, if you manage to connect 10d6 with this guy he's probably unconsious, but he's not going to hang around and wait. A typical turn might include two or three attacks, two recoveries and some dodges or dive-for-covers. Burning actions for defense and some smart movement will keep him awake 'till he can buy up his STUN, and his stealth abilities should keep him out of the center of combat anyway. His move-by/hand-attack is designed to take out masses of agents; it does 6d6 to everyone in 8 consecutive hexes, while leaving the hostages unharmed. Fireball-boy can't say that, or move at 1800 mph.
+-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: Douglas Hermeson | | 10 Strength x1 10 0|HERO ID: Really Fast Guy | | 26 Dexterity x3 10 48|PLAYER: Jarreas Underwood | | 13 Constitution x2 10 6|----------------------------------------+ | 8 Body x2 10 -4| PTS POWERS END| | 13 Intelligence x1 10 3| 5 Profession (acrobat) 14- | | 11 Ego x2 10 2| 3 Acting (conceal abilities) 12- | | 15 Presence x1 10 5| 10 Acrobatics 14- | | 12 Comeliness x1/2 10 1| 5 Stealth 14- | | 7 Physical Defens x1 2 5| 3 Combat Driving 14- | | 7 Energy Defense x1 3 4| 3 Combat Piloting 14- | | 8 Speed x10 3.6 44| 6 TF,Ground Vehicles,Air Vehicles, | | 5 Recovery x2 5 0| Water Vehicles | | 26 Endurance x1/2 26 0| 2 KS: local city 11- | | 20 Stun x1 20 0| 27 MP (40),"super running",must be | | Characteristics Cost: 114| touching a surface | +-----------------------------------+ 3u 20" Flight,"run up walls, on | |DISADVANTAGES BASE: 100+PTS| water, etc." 4| |Distinctive,"hyperactivity 10| 3u 5" Flight,x125 Non-Combat 1| | (paces, taps fingers, etc.)", | 40 MP (40),"super speed" | | concealable,minor | 4u 4D6 EB,"pressure strike",NND, | |DNPC,"love interest",normal, 10| Defense: pressure life support, | | appear 8- | hardened Force Field 4| |Hunted,"villain of the week",as 10| 2u 1 1/2D6 HKA,"vacuum slice",Extra | | powerful,harsh,appear 8- | Time,x2 Increased End Cost,x1 | |Hunted,"rival speedster or 10| Armor Piercing 8| | martial artist",as powerful, | 2u 4D6 HA,"advanced multiple | | harsh,appear 8- | move-by",must perform full move | |Metagene 10| and take move-by penalties,No | |Psych Lim,"impatience, 20| Range,x2 Increased End Cost,Area | | curiosity, hyperactivity",very | Effect,any area,selective | | common,strong | target,x8 Increased Area 8| |Psych Lim,"code vs. killing", 15| 2u 1D6 Transform,"things he could | | common,strong | do really fast",minor, | |Psych Lim,"enjoys combat (will 10| cumulative,limited class of | | allow enemies to recover, | objects 2| | etc.)",common,moderate | 16 8/8 Armor,"armored costume",OIF | |Rep,"acrobat",occur 8- 5| | |Secret ID,"Douglas Hermeson" 15| | |Susc,"paralyzation, grabs, some 20| | | entangles",common,per phase, | | | 1D6 | | |Unluck,1D6 5| | |Vuln,"entangles",uncommon,x2 10| | | effect | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disadvantages Total : 150| 136 : Powers Total | | Experience Spent + 0| 114 + Characteristic Total | | Total Points = 250| 250 = Total Cost | +-----------------------------------+----------------------------------------+